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EvilInside

15
Posts
A member registered Aug 31, 2023

Creator of

Recent community posts

What i would like to say first, is that you need a sound setting, because i almost lost my ears while playing XD

On the other note, didnt quite understood why do i need to fight skeletons when i can just sprint through the levels infinetly. So maybe some kind of blocker until enemies is defeated will suffice

But the game reminded me of Fable The lost chapters, so thats a bonus points from me :)

Nice intro and sound desing, but i missed the weird balance dude, and didnt understood how to play the game from the start. So what i would advice is to give people this tutorial from the start, or move weird balance dude to the entrance, so people wont miss him :D

P.S Also loved the cuphead game vibes

Yo, the art style and sound desing of the game is amazing! One thing that i would like, is some kind of sprint to move faster on a bigger locations. Not a fan of puzzles, but the game is nice!



Hey guys! I  think its a good idea to drop some advertisment for  our game too. Me and Mikle made a top down game, with power-scaling thematics. The game is played in web, so no need to download anything
Alieno Game Page

More than one way to build your character and complete the game with wide variety of perks. Try this out yourself,  make sure to leave your ideas on how to better the game, and we'll also check your game out, to give some advice to our  fellow game devs  :)

Well, cant see the enemy because it too zoomed from the start. And game can be completed by spaming towards the boss in first 0.5-1 seconds of the game. Because there's no victory screen i didnt even understood what happened when i hit the boss :)

Huh, not bad. Had an idea to do something like that, but we decided to use another idea. Cool concept though, would love to see something like that as an mobile game

Fun concept man. 

And one more quick update, we now have an android APK with completed game, since google firebase supports that. The problem is that we never targeted webgl in our planning, so its can be a laggy to play on old android devices

There's astonishing amount of effort you put in the game, and that can be seen. Cant say that i played a lot, but oh well.. Amazing from what i seen, but man, those long dialogues drived me crazy.

Whoa man, didnt expect such an high octane gameplay from a jam game. Out of all submissions your i like the most. Amazing sound design, and amazing gameplay. Reminds me of NierAutomata minigames somehow

Cool concept, and nice design. While i dont quite understand how its related to One Hit theme, still enjoyed the game. 

Hey man, you have amazing and fun design right here. While game is simple, i had a ton of fun reading a descriptions for all the stuff and the page. Nice!

Damn man, thats some high quality stuff right here. Amazing design and simple  gameplay. I also agree that powerup screen should interrupt gameplay, and look like a quick notification on the side, but overall - great game!

(1 edit)

Hey guys, one of the devs here!
What we currently have in webgl is our old dev-build, that we made for test before implementing firebase.
This is a half finished version with the following bugs:
Broken Win-Lose animations
Not balanced second and third room
Some items doesnt provide points
Lose screen does not support replay.
Not all destroyed items have destroy particles.
No funny cartoon effects on item destroy.
Leaderboard is mocked and doesnt work.

We kinda screw up big, and missed that google firebase doesnt support WEBGL, and implemented it. Since its already too late, we decided to leave an old WEBGL published, and also leave a fully finished standalone build available to download.

We would REALLY appreciate if you guys download a standalone build and give us you feedback on it. In standalone build there's a fully finished game, with leaderboard support in which you can even compete with other players!

Thanks in advance for your time, and have fun :)

P.S. We might later update webgl to a finished version, but it wont have leaderboard support.

(1 edit)

Hey guys, one of the devs here!
What we currently have in webgl is our old dev-build, that we made for test before implementing firebase.
This is a half finished version with the following bugs:
Broken Win-Lose animations
Not balanced second and third room
Some items doesnt provide points.
Not all destroyed items have destroy particles.
No funny cartoon effects on item destroy.
Lose screen does not support replay.
Leaderboard is mocked and doesnt work.

We kinda screw up big, and missed that google firebase doesnt support WEBGL, and implemented it. Since its already too late, we decided to leave an old WEBGL published, and also leave a fully finished standalone build available to download.

We would REALLY appreciate if you guys download a standalone build and give us you feedback on it. In standalone build there's a fully finished game, with leaderboard support in which you can even compete with other players!

Thanks in advance for your time, and have fun :)

P.S. We might later update webgl to a finished version, but it wont have leaderboard support.